What I learned about prototyping after four years at Disney

Juan F. Mena
UX Collective
Published in
4 min readJul 13, 2020

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Image of fireworks at Magic Kingdom
Photo by Park Troopers on Unsplash

In April 2015, I joined the Disney Parks creative team to design mobile experiences for the happiest place on Earth. I learned a lot from a diverse group of humble, creative, and smart people.

Here’s a brief list of learnings specifically about prototyping from my time contracting as an Interaction Designer from 2015 to August 2019.
(I won’t discuss Disney’s process nor projects. I kept it high-level, so each insight is useful for everybody, regardless of the industry you work on).

Insight 1: Prototyping helps fill in the blanks left by static designs.

  • As an Interaction Designer, you need to find the ideal moment to bring prototyping to the design process.
  • When exploring an app flow, always keep an eye for the gaps between different screens or sections.
  • Ask yourself: How do you get from A to B? What is the transition between these two states? Which actions would hit a service call (loading states)?
  • Use motion to explore and adjust how the animations look.
    Use prototyping to test and adjust how the interactions feel.

Insight 2: Prototyping helps define a goal and drive a team towards it.

  • A prototype is worth a thousand meetings.
  • Use prototyping to set aspirational goals. Pass your prototype around, let people use it. Set the mindset of “This is what we want to achieve.”
  • Socialize the prototype, inspire the different teams involved in the product to drive their motivation to accomplish challenging goals.

Insight 3: Prototyping is designing a bridge between “what to do” and “how to do it.”

  • As an Interaction Designer, you’re a Design Advocate to the Development team and a Developer Advocate to the Design team.
  • You don’t need to have all the answers, but you need to help uncover and focus on the right questions.
  • Understand that, although there are different teams, there are no “sides.” Help foster collaboration. Build the bridge between the conversations around what to do and how to do it.

Insight 4: Prototyping is a unique design challenge in which you combine imagination, creativity, and problem-solving skills.

  • A prototyper’s mindset is an explorer’s mindset, a hacker’s mindset.
  • Curiosity is a trait that drives growth in prototypers. Test many tools, test many apps, test many interactions. Applied curiosity strengthens your imagination.
  • Most of the time, a problem or challenge has more than one solution.
  • Don’t stop at one answer. Look at a problem from different angles, solve it again and again. You’ll end up training your creativity.
  • Don’t be afraid of tackling challenges you’ve never faced before.
  • Take ownership of a challenge, approach unknowns through “what ifs.” Develop your problem-solving skills.

Insight 5: Prototyping feels like being paid to learn something new.

  • There’s something fun, and scary, in going to work every day to solve problems you know you don’t have the answers to yet.
  • All the unknowns that challenge your problem-solving skills, whether you solve them or not, end up becoming learning lessons.
  • Share what you learn.

Insight 6: Prototyping gives you a sneak peek to the future. Investing in it saves the project money.

  • For product design, prototyping is the most valuable when it helps to uncover and react to potential problems in the experience.
  • For development teams, prototyping is the most valuable when it helps to identify technical challenges in advance.
  • For research teams, prototyping is the most valuable when it helps to bring user-testing sessions as close as possible to the real-product experience.
  • For the business, prototyping is the most valuable when it helps the project save money.
  • Identify all of this potential — advocate for prototyping. Make sure to communicate the value of investing in it.

Insight 7: Deep observation improves prototyping, and vice versa.

  • Prototyping is an activity that makes you grow as a designer by continually challenging you.
  • Creating a habit out of applied curiosity and problem-solving skills improves the precision of your observations.
  • By being more precise on your observations and analysis, you get to grow as a prototyper.
  • Process what you learn from your wins and defeats. Write things down.

Prototyping made me learn about much more than just prototyping. I got to improve my communication, storytelling, and problem-solving skills.

In time, this brought me the opportunity to lead special projects (the ones about blue-sky ideation and speculative futures were the absolute best). I’m currently leading a team of designers at Globant, focused on helping Product and Technology teams pitch new products, and explore future features through design prototypes and PoCs.

I intentionally left the discussion about design tools out of this list.

When I reflected on these four years at Disney, I was interested in distilling general advice related to Interaction Design and prototyping, and I realized that the most important observations I had were about mindsets and the value of exploration and curiosity. Tools, although important, just ended up being secondary.

Image of me and my wife at Disney California Adventure
With my wife, enjoying the Disney magic

I use Twitter to talk about design and prototyping tools. If you liked reading this post, follow me there as I continue to document findings and observations related to Interaction Design.

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